070824_NurbsFieldAttractor_02
Interesting results for me as the latest outputs are very similar than a previous work from me - within "Play" a DRL group back in 2003; I was there experimenting with particles dynamics within 3dsMax; it took adges on a pentium 2 or 3 to calculate each frames! I left for the Christmas break for 12 days and when I came back my computer was still calulating frames...
Here within rhinoscript it is still not "Fast" but now I do understand the math behind the paramters of those 3dsMax "space warp"...
Labels: Field, Nurbs, rhinoscript, rhinoscripting, Scripting, Vector